The company’s founder, Johan Brand, made the announcement in a post on Medium. Fredrik Cassel at Creandum led the funding round with participation from current investor Tellef Thorleifsson at Northzone and Nagraj Kashyap at Microsoft Ventures. To date, the company has raised $17 million, Brand said in a brief interview from New York.
Kahoot, which launched in 2013, makes a game-based learning platform for the K-12 market. Its platform reaches 33 million monthly active users, according to Brand. It also reaches a community of more than 3.5 million teachers. And the game platform has more than 10 million learning games, created and shared by fans in 180 countries.
Kahoot plans to use the funds to support the “development of additional game formats, our global team, and new applications for brands, publishers and audiences in the Kahoot! game space.”
“The capital is giving us the runway to do that globally,” Brand said. “We can roll out new products now because we have the capital to back them.”
Kahoot built its platform on the Web through getkahoot.com and kahoot.it. But the company recently released an Android app which has been a serial Top Performing App in Google Play. And its iOS app, just released this past Monday, is in the top 50 apps in the Apple Store and number one in educational apps.
Kahoot plans to stay at Capital Factory. It has four employees based there and it’s a perfect location to participate in conferences like SXSW.edu in March and the ISTE 2017 Conference and Expo in San Antonio next June.
“We love Austin,” Brand said.
Susan Lahey did this profile on Kahoot last year.